The permanent Rune Pouch reaches players with the next signed client release: one matching rune per ability slot, to customize your four abilities.
There are 40 Very Rare runes that change a spell: 12 each for Ryven, Brannor and Zelior, and 4 for Belvar. There are also four Common Initiate runes and a Blank Rune.
Runes change how their assigned spell works. They do not grant random Magic Level, maximum HP, mana or cooldown-reduction bonuses.
Runes can’t currently be obtained in the game: monster rune drops, the Rune Mentor and the Rune Attuner are not active. This list shows what exists; it does not announce a new way to get runes.
Piercing Current Rune
Ryven · Very Rare
Energy Bolt
Energy Bolt keeps its normal homing hit, then pierces up to two more enemies for 70% damage within its remaining range.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Runic Echo Rune
Ryven · Very Rare
Energy Bolt
Energy Bolt sends one delayed echo at its target after 0.35s, dealing 45% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Static Grip Rune
Ryven · Very Rare
Energy Bolt
Energy Bolt retains its full damage and slows the struck enemy by 30% for 1.5 seconds.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Arcane Relay Rune
Ryven · Very Rare
Arcane Mark
Consuming Arcane Mark transfers it once to a different enemy within 3 tiles. The new mark gives a later cast 15% bonus damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Arcane Reversal Rune
Ryven · Very Rare
Arcane Mark
Arcane Mark keeps its offensive bonus. When the marked enemy attacks you, it releases one 3x3 energy counterburst centered on that enemy for 100% Mark damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Static Prison Rune
Ryven · Very Rare
Arcane Mark
Arcane Mark also marks enemies in a 3x3 area. Only the main target takes direct damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Living Conduit Rune
Ryven · Very Rare
Chain Arc
Chain Arc's first return through you grants a 3-second shield worth 200% of Chain Arc damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Resonant Circuit Rune
Ryven · Very Rare
Chain Arc
Chain Arc keeps its normal bounces. Hitting the same enemy a second time adds a focused discharge for 200% Chain Arc damage, once per cast.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Stormsplit Rune
Ryven · Very Rare
Chain Arc
Chain Arc splits into two chains after its first hit. Each branch keeps four further arrivals.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Initiate's Spark
Ryven · Common
Chain Arc
Chain Arc gains at most one final hop for 30% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Arcane Crescendo Rune
Ryven · Very Rare
Overcharge
During one Overcharge, land Energy Bolt and Chain Arc and apply Arcane Mark in any order to unleash one 3x3 finale.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Arcane Singularity Rune
Ryven · Very Rare
Overcharge
During Overcharge, each damaging ability cast adds one focused energy burst for 50% damage on its first enemy hit.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Stormrunner Rune
Ryven · Very Rare
Overcharge
During Overcharge, every 2 tiles you walk releases a 3x3 energy pulse, up to 3 pulses at least 1.5 seconds apart.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Cinderheart Rune
Brannor · Very Rare
Fire Bolt
Fire Bolt's Blaze lasts 8 seconds and deals 125% of its normal damage per tick.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Ember Fan Rune
Brannor · Very Rare
Fire Bolt
Fire Bolt fires three full-strength shots: one homing bolt and two angled side shots.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Volatile Ember Rune
Brannor · Very Rare
Fire Bolt
A damaging Fire Bolt marks its target for 3 seconds. A different ability cast triggers one 3x3 burst for 60% Fire Bolt damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Ember Echo Rune
Brannor · Very Rare
Fire Blast
Fire Blast echoes in the same area after 0.7s for 50% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Firebreak Rune
Brannor · Very Rare
Fire Blast
Fire Blast becomes a 5-tile flame line with three full-strength pulses, one second apart.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Furnace Trap Rune
Brannor · Very Rare
Fire Blast
Fire Blast becomes a nonblocking trap in its normal area. After arming for 0.5 seconds, an enemy inside triggers a 125% blast and Blaze.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Ashguard Rune
Brannor · Very Rare
Conflagration
Conflagration grants a 3-second shield worth 200% of your remaining burn damage on its target, capped at 120 HP.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Flashpoint Rune
Brannor · Very Rare
Conflagration
Conflagration consumes your old Blaze for 150% of its remaining burn damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Funeral Pyre Rune
Brannor · Very Rare
Conflagration
Conflagration keeps its normal damage and burn spread. An already burning target gains a 4-second death mark.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Furnace Orb Rune
Brannor · Very Rare
Pyroclasm
Pyroclasm replaces its bounces with three focused hits on one enemy, each at 125% damage and 0.7 seconds apart after arrival.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Inferno Core Rune
Brannor · Very Rare
Pyroclasm
Every Pyroclasm hit creates a 3x3 fire blast for 35% damage. Overlapping blasts can hit the same enemy again.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Phoenix Arc Rune
Brannor · Very Rare
Pyroclasm
Pyroclasm travels 4 tiles outward and returns toward you, hitting each enemy once on each leg for 175% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Initiate's Ember
Brannor · Common
Pyroclasm
The first Pyroclasm enemy hit adds one small blast for 20% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Echoes of Tomorrow Rune
Zelior · Very Rare
Time Bomb
Time Bomb echoes at its explosion site after 0.8s for 50% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Paradox Shard Rune
Zelior · Very Rare
Time Bomb
Time Bomb creates one nearby 3x3 bomb: 50% damage after 1.5s. It cannot repeat.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Temporal Implosion Rune
Zelior · Very Rare
Time Bomb
Time Bomb keeps its full damage and area, then pulls surviving eligible monsters one tile inward.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Initiate's Hourglass
Zelior · Common
Time Bomb
Time Bomb adds one single-target echo after 0.8s for 25% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Borrowed Seconds Rune
Zelior · Very Rare
Rewind
Rewind keeps its normal reduction and grants a 5-second charge: your next Time Bomb or Temporal Field starts with a cooldown 2 seconds shorter.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Recall Anchor Rune
Zelior · Very Rare
Rewind
Rewind keeps its cooldown reduction and leaves an anchor for 3 seconds. Press ability 2 again to return to it within 5 tiles on the same floor.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Temporal Renewal Rune
Zelior · Very Rare
Rewind
Rewind keeps its normal cooldown reduction and heals 20% of your maximum HP, up to the HP you are missing.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Moment of Stillness Rune
Zelior · Very Rare
Temporal Field
Temporal Field keeps its speed effects and stops eligible enemies from acting for 3 seconds, once per field.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Synchronized Fate Rune
Zelior · Very Rare
Temporal Field
Temporal Field can hold up to 3 of your ready Time Bombs in its area for up to 2 extra seconds. Blasts that were held gain 25% damage once.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Wandering Hourglass Rune
Zelior · Very Rare
Temporal Field
Temporal Field follows you for 5 seconds. Its field speed bonus does not add to your personal Temporal Field speed bonus.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 3
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Second Dawn Rune
Zelior · Very Rare
Chronoshift
Chronoshift releases an expanding time wave on a successful revival or when its protection expires naturally.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Temporal Aegis Rune
Zelior · Very Rare
Chronoshift
Chronoshift keeps its normal protection and adds a 5-second shield worth 35% of each protected target's maximum HP.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Time Surge Rune
Zelior · Very Rare
Chronoshift
Chronoshift keeps its normal protection. Your Time Bomb and Temporal Field cooldowns progress twice as fast for 6 seconds.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Forked Bloom Rune
Belvar · Very Rare
Twin Beam
Twin Beam adds two weaker side beams in a fan, each dealing 50% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Plague Seed Rune
Belvar · Very Rare
Twin Beam
Twin Beam kills erupt for 50% of the killing hit's damage, reaching up to 3 enemies within 2 tiles. The chain can cause up to 20 explosions.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Initiate's Spores
Belvar · Common
Twin Beam
An original Twin Beam kill creates one 3x3 burst for 20% damage. The burst cannot chain.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 1
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Echoing Siphon Rune
Belvar · Very Rare
Toxic Siphon
Each Toxic Siphon hit echoes after 0.4s for 60% damage, healing you for the damage dealt.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 2
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Verdant Aftershock Rune
Belvar · Very Rare
Plague Bloom
Plague Bloom adds two final-area aftershocks, 0.4s apart, each dealing 50% damage.
Not currently obtainable in the game
How it works
Rune Pouch: Ability 4
Acquisition: Runes can’t currently be obtained in the game. A rune you already have keeps working.
Blank Rune
Any · Very Rare
Attunement material
An unattuned rune base, separate from ordinary consumable spell runes.
Not currently obtainable in the game
How it works
Acquisition: It can’t currently be obtained in the game, and no attunement service is available.
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